GameOfLife
Conway's game of life implementation in Java with the JavaFX framework.
v1.0-beta, not finished yet
Rules
A cell can be alive (white) or dead (black). On each generation the following rules are applied:
- Any alive cell with less than 2 neighbors is dead
- Any alive cell with more than 3 neighbors is dead
- Any alive cell with 2 or 3 neighbors keeps alive
- Any dead cell with exactly 3 neighbors is alive
Keys
Use the right and left mouse buttons to place/remove cells and to pan the view. Initially the game is paused.
SPACE
to pause/resumeR
to resetG
to show/hide gridC
to create backupV
to load last backupL
to load a .cells plaintext file (or icon on top)S
to save to a .cells plaintext fileQ
to generate random alive cells
Source code: https://github.com/OrangoMango/GameOfLife
Updated | 27 days ago |
Status | In development |
Platforms | Windows, macOS, Linux, Android, HTML5 |
Author | OrangoMango |
Genre | Educational, Puzzle, Simulation, Strategy |
Tags | 2D |
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